Previous ChapterNext ChapterTable of Contents

- Time-Out 2 -

Search and Destroy with Minesweeper

In this time-out, you get to throw caution to the wind as you hunt for dangerous mines. Minesweeper is a Windows 95 game that's been available in Windows environments for several years. Unlike the Solitaire program that you played in the previous time-out, Minesweeper requires more luck than skill. Minesweeper is also easier to learn than Solitaire, so you'll be detonating mines in no time.

On Your Mark...

The goal of Minesweeper is simple: You set out through a minefield trying to locate the mines before getting blown up. As you'll soon see, the colorful graphics and low-resolution mines make the game much less intense and violent than the description first leads you to believe.


TIME SAVER: Minesweeper is a fast-paced game. Therefore, if you want something to do while waiting during TV commercials or while sitting in those meetings when you must act as if you're paying attention and stay awake at the same time, you can play some quick rounds of Minesweeper to clear the cobwebs and pass the time.

Get Set...

Follow these steps to start the Minesweeper game:

1. Click the Start button to display the Windows 95 Start menu.

2.
Select the Programs command to display the top-level menu of programs on your computer.

3.
Select the Accessories command to display the Accessories menu, and then display the Games menu.

4.
Select Minesweeper from the Games menu. Windows 95 loads and runs the Minesweeper game. Your screen will look something like the screen in Figure T2.1.


Figure T2.1. Get ready to master the Minesweeper game.


5. For such a simple game, Minesweeper contains several options that you can set. The first thing you should do is reset all the high scores. Minesweeper keeps track of past top scores. A top score is considered to be the best time at which someone has run through the mine field successfully. When it is first installed, Minesweeper contains the three default top times of 999 seconds for all three levels: beginning, intermediate, and advanced play.

Select Game | Best Times to display the Best Times dialog box. You will need to reset these times so Minesweeper can begin tracking your own best times. Click the Reset Scores button.

6.
Choose your personal level of play by displaying the Game menu once again and choosing either Beginner, Intermediate, or Expert. Each level of play determines the starting mine field size and the number of mines on the field. The beginning player gets an 8-by-8 grid with 10 mines, the intermediate player gets a 16-by-16 grid with 40 mines, and the expert player gets a 16-by-30 grid with 99 mines.


TIME SAVER: Choose Beginner if you don't want to get blown up!
7. The size of the Minesweeper game is adjustable manually, but you cannot adjust the Minesweeper program's window size by dragging the edges of the window, as you can do in most Windows 95 programs. For now, you'll probably want to keep the size of the mine field at 8 by 8 blocks (the beginner level's size). If you want to expand the size of the field, select Game | Custom to display the Custom Field dialog box shown in Figure T2.2. Increase the size of the mine field's height or width by entering new size values.


Figure T2.2. You can adjust the size of the mine field.


CAUTION: The mine field's smallest possible size is 8 blocks by 8 blocks, and the largest is 24 by 30 blocks. The number of mines you can set ranges from 10 to 667.

Go!

You can now start the game. The purpose of Minesweeper is to locate all mines randomly placed in the mine field without triggering one of the mines. To achieve a top score, you must locate the mines as quickly as possible. Use a combination of lots of luck and some logic to find the mines.

Under each blank square on the mine field is either a mine, a number, or a blank space. To see the contents of the square you click on that square with the mouse.

Start a new game by selecting the Game | New (F2) option. (You also can click over the happy face to start a new game.) The game proceeds as you click on squares. The first square that you click is only a guess as to whether there is a mine under that square or not. Once you click on the first square successfully (without landing on a mine), you can begin to use logic to determine which remaining squares you can successfully click on. The item under a square determines which of the following things happen:

Every game is different, so you cannot follow along with this book's example play exactly. Nevertheless, consider what happens if, after clicking the upper-left corner square, the mine field in Figure T2.3 results.

Figure T2.3. One click tells you a lot about the mine field.


The click over the upper-left square produced lots of helpful information. There were no mines under the first square. Also, none of the upper-left corner's surrounding squares had mines on them. Therefore, Minesweeper automatically blanked those surrounding squares, as well as additional surrounding squares that had either numbers or blanks.


JUST A MINUTE: If the first square had a mine under it, the game would now be over, and Minesweeper would have turned over all the game board's mine squares to show you the layout of the mine field. If the first square were touched by another square that had a mine, a number indicating the total number of adjoining mine squares would have appeared.

Notice the number 1 located in the top row of Figure T2.3's mine-field layout. One and only one mine is touching that square. Is the mine directly to the right or diagonally down and to the right of the square with the 1? There is not quite enough information to know exactly at this point because the square beneath the 1 has a 2, which indicates two mines touch that square, and you don't know where those two mines are.

Actually, the only square that you positively know contains a mine is the square that intersects the third column and the fifth row (referred to as "the point 3,5"). The 1 at point 2,4 indicates that a mine touches this square, and there is only one adjoining covered square, the one at 3,5 that touches the 1 at 2,4.

When you know where a mine is, click the right mouse button over that mine's location to mark the location. As you locate and mark mines, the mine count in the upper-left corner decreases. The right click produces the flag shown in Figure T2.4. The flag will serve as a reminder so that you don't click over that square again. If you are unsure about a square's mine, right-click the square twice to produce a question mark placeholder that you can change to a flag or space later by right-clicking the mouse.

Figure T2.4. A right-click produces a flag when you think you know where a mine is.


Continue clearing squares until you either hit a mine and lose the game or uncover all squares leaving only the mines flagged or covered. Suppose that you click the square at point 1,3 and there is a mine at that location. Figure T2.5 shows the resulting destruction. Minesweeper uncovers all mine squares and shows you the squares you should have avoided.

Figure T2.5. Oops! A mine just blasted.


To start a new game, click the happy face or press F2. Good luck!

Previous ChapterNext ChapterTable of Contents